All the playing mechanics is based on the idea of world modification through the system of effects. About 50 effects such as Add, Expand, Increase, Transfer, Explore etc. allow you describing every possible actions. The sets of such effects provide the basis of your Ability, Action and Spell. Using this your character affects the playing world.
Each character of the game including the player can be described with a set of properties: Attributes, Skills, Abilities. Every character has also some Items to act with and some Spells trained to use. Realizing some definite requests player can perfect oneself getting new properties and opportunities.
Special tool - Academagia ModTool - is used to create playing content, it lets you prepare all data needed easy and fast. It also allows sharing the working process between several creators.
Game features:
- Character's evolution
- Learning and training
- Locations' exploration
- Passing the stories
- Battles and duels
- Rimbal Game
- Selling the Items and Artifacts
- Forming the coalitions
- Creating new items
- Teachable AI (artificial intelligence)
To get more information about the game and view more screenshots follow the link
Technologies and components:
Academagia ModTool - .Net Framework 2.0; Firebird Embedded; NHibernateAcademagia - .Net Framework 3.5; WPF





